The perspective in my game is a sort of "overhead view" like the 2D Legend of Zelda games.
Sorting is done along the y-axis, where objects are drawn "top to bottom".
I'm trying to figure out how I could possibly set up some sort of configuration using Skeleton Render Separator / Skeleton Parts Renderer along with Sorting Groups to have parts of a single character be sorted into different y-values.
For example: Imagine there was an enemy character that was a huge spider with 8 legs, and the player character could run underneath it. The goal would be to sort each of the legs for the spider using the y-value where the individual legs touch the ground - that way the player could run in front of some of the legs or behind the others, etc. If I configure a Skeleton Parts Renderer for each of the legs, it would let me change the Layer or the Order-in-Layer for each of them but that would then prevent them from being y-axis sorted along with the Player and all of the other y-axis sorted objects. If I could instead somehow tell the Skeleton Parts Renderer to use a specific y-value (maybe using a Sorting Group?), I could have the pieces properly sort themselves along with all of the other y-axis sorted objects.
Any thoughts? :think: