Hello there,
Recently, i've posted a beginner question in this forum (viewtopic.php?f=3&t=1353) and Nate give us the solution.
I mean, we planned to use multiple atlases and swap them at runtime when the player changes a piece of gear.
But more we advance deep in Spine, more we realize that there are better ways to do this with spine's features : Slot and Skin
However, we fail to choose between these different features because we don't understand what's exactly the difference between them.
What we want to do :
We have a Character with 5 visual evolutions of his gear (each piece separately) , but keeps the same animation.
In game, player can loot a new evolution of a piece (e.g. new Shoulders) and wear it.
What are the Spine's features to use :
we have 3 choices :
1) use 1 slot by bone with multiple images within and swap the slot's image used at runtime ; Image removed due to the lack of support for HTTPS. | Show Anyway
2) use several slot by bone with 1 image in each slot and swap the bone's slot used at runtime ; Image removed due to the lack of support for HTTPS. | Show Anyway
3) use skin ? (it appears that skin is to change ALL images in one step, not only for 1 bone at a time?)
What's the difference between these 3 solutions?
wich would you use ?
Best regards.