• Runtimes
  • [threeJS] i want checking of some animations state.

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  1. I want checking that 'some name' animation's state.
    Like this,
    if (skeletonMesh.getAniState('someName).end) somethingObj.position.x = 0;
  1. or call something function with event when end(start or ing) 'some name' animation.
    Like this,
    skeletonMesh.getAni('someName').addEventListener(()=>{}, 'end');

Let me know even if it's a little different.
Please help me!

You can get the current animation name this way:

AnimationState state;
int trackIndex = 0;
TrackEntry entry = state.getCurrent(trackIndex);
String animationName;
if (entry == null)
   animationName = null;
else
   animationName = entry.getAnimation().getName();

It doesn't have to be so long, of course:

if (state.getCurrent(0) != null && state.getCurrent(0).getAnimation().getName() == "someName") { ... }

If you know the AnimationState always has a TrackEntry:

if (state.getCurrent(0).getAnimation().getName() == "someName") { ... }

You can see documentation here:
API Reference - Spine Runtimes Guide

You can set a listener using AnimationState addListener for the whole AnimationState, or TrackEntry listener for just one entry. Here is an example using JavaScript:
spine-runtimes/hoverboard.js at 3.8
More examples here:
spine-runtimes/spine-ts/webgl/demos at 3.8

Your answers helped me. Thank you!