Anisoft wroteI noticed in the documentation there is a part about converting an atlasRegion to a sprite.
Search engines seem to not operate well either in these times, as this is the second posting referencing Pharan's old documentation pages within two days 😉.
A general note to prevent confusion in the future:
Please note that the tutorial pages by Pharan are old and obsolete, so please use them with caution. Please primarily use the official git repository or spine-unity documentation pages as reference. Unfortunately we do not have access to Pharan's private git repositories, so we cannot change these (Pharan left Esoteric Software about 1.5 years ago).
Anisoft wroteHowever I noticed that [..] doesn't seem to have a button in the skeletonDataAsset.
Thats why it reads SpineAtlasAsset's inspector
😉. It is named Apply Regions as Texture Sprite Slices
in the Inspector of the atlas asset.
However, the button is displayed in a very bad style without any borders since Unity 2019.3, I wanted to fix this problem but could not find again where it occurred. So thanks very much for the (indirect) hint, it will be improved right away! 🙂
A new spine-unity 3.8 unitypackage has just been released with the corrected button GUIStyles.
It is available here for download as usual: Spine Unity Download