• Editor
  • Playing one animation after another?

Hi everyone,

I'm sorry if this is a stupid question, but I really can't figure it out, I'm still fairly new to this program.

So my question is: is there a way to make Spine play one animation after another?

The way I do it now is: play animation1 and in the moment it finishes, I quickly press on animation2, to see what they look like together (or rather, what they look like one after another).

But is there a way to preview it in an easier way? For example to just select: play animation1, animation2, animation3 one after another?

Or maybe even like this: play animation1, animation2, animation2, animation2, animation3 (so play the first animation once, the second animation three times, and the last animation once).

I saw that there seem to be some options like that in preview, but it mixes my animations (mixes the keys?). And I don't want them to mix, I just want to see three whole animations one after another.

I hope that I explained that in an understandable way.. thanks for your help.

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I confirm this feature is planned but not available yet, you can see the list of features we'd like to add for this suggestion here:
Preview view improvements · #371 · EsotericSoftware/spine-editor

Right now you can preview your animations at runtime setting them by code, or by creating an animation where you paste all the keys from the other animations in order to see the result (hint: use CTRL+L and CTRL+SHIFT+L to key your initial poses and avoid interferences from the end of other animations)

Thank you for your replies. I can't wait until you add this feature, I think it will be very useful.

Erika, when you say "setting them by code", you mean in another program?

Yes, I mean using the Spine runtime in a game toolkit such as Unity, UE4, GameMaker, or via code in WebGL etc. using the Spine export, but not directly inside Spine (: