Hi,
if I want to use a normal map in spine animation (I develop with xna runtime), I must render the skeleton two time, this is right?
First the diffuse skleton, than a clone of the same skeleton file with normal map atlas, or the same skeleton with a normal map skin.
I am saying right?
therefore, doing so the performances are halved?
Another question. Is there a way to change the texture at runtime in xna without use skin?
because the ideal would be only to replace the texture with normal map, in this way I can create normal textures directly from the atlas file and not on every single branch
Cristian Zerbinati
this is my first test.
if I could modify the texture to render the normalmap it would be optimized
it is much more convenient to produce a normalmap from an entire atlas texture than from any single branch
I hope it is possibile in XNA too
regards
Cristian Zerbinati