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  • Request for export setting

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Hello,

I'm having a bit of inconvenience when exporting for my dev.
He asks each skin to have a separate export directory (including files texture, json, atlas...) like this:
So I have to delete other skins when exporting, it's quite inconvenient
Can dev team improvement the export setting?

The first select box for choosing attachments or skeletons is about where Spine will look for the images. It sounds like you just want the resulting atlas files to be put in subfolders. We could have a checkbox for this, but I can't think of a functional reason for this organization. Wouldn't it be easier for the dev to just have all the skin files in the same folder? They likely have the same prefix, so will be grouped together.

Naw, we mix assets in different skins, too. Skins are easy to make messy. I, personally, would make a lot of (Non Esoteric 😉 ) developers happy if I could export per skin 😃

I thought OP Was suggesting to put texture atlas images in skin subfolders. If they meant to export a skeleton per skin, that isn't a workflow we would suggest.

Nate wrote

I thought OP Was suggesting to put texture atlas images in skin subfolders. If they meant to export a skeleton per skin, that isn't a workflow we would suggest.

Thanks for answering my question,

My characters has a lot of skin (10-12 skins each character), if I export all the skin into one texture, a texture 2048x2048 is not enough and performance is not good if you have to load all the skin at once while only need to use one skin.

In the image below, I export 3 skins in the same texture and the texture size is 2048x512, imagine what happens when I export 10-12 skins?