Hi Everybody
Recently, we decide to use Spine in our pipeline and this software is very powerfull and easy to use ! Big Thanks to Esoteric Software !
But we discover it step by step and we have a big beginner question :
In spine, is it possible to use images from an atlas created in an external software, not with the included "texture packer" ?
In our project, we have a character with 5 evolutions. For each evolution, the clothes of the character change but the animations still the sames.
To do that, we planned to make 5 atlas (1 for each evolution) and "simply" swap the texture of the ingame character .
But the 5 atlas must be "the same": for example, the "R_upperLeg" piece in the atlas 1 must be exactly in the same place that the "R_upperLeg" piece of the other atlases.
To do that, we planned to make the atlas manually in an external software.
Maybe it is better to do this with the "skins " of Spine ?
Best regards.