I'm exporting a Spine project into Unity that has 12 skins in it and and when the sprite sheet imports into Unity, all the files have the same name but are in numerical order. Example, Character, Character2, Character3. Then the materials that Unity generates have the same issue but it's the title of the Spine export plus the material name. So the name that is generated is Character_Character, Character_Character2, Character_Character3. I've tried renaming the materials to the proper name (Example Character_Sam) and keep the child texture referenced but when you re-export the Spine files, all the names get killed (Example Character_Character).
Will/does Spine have a way to add custom names when exporting skin texture data into Unity to keep the workspace more organized? Example if the Spine parent name is Character but the skin name is Sam but the exported texture would be Character_Sam.
I'm on Spine Enterprise 3.8.79 on Windows 10 and Unity 2019.2.13f1