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Hello,I'm in Spine 3.8.76 and trying to batch export a PNG single pose for all the skins in my file and a bunch of elements that use skin constraints end up twisted, as if the export doesn't use the constraint
The funny thing is it does apply some constraints, and not all the same across different skins. After a few tries I noticed it even ignores different constraints every time
I was reading through the changelog, is it possible this was already fixed in newer versions, since I see some work has been done on skin bones/constraints?
Thank you!

ps: the constraints don't have conflicts. I checked and the file works correctly in game already. The constraints work correctly in every other situation, even single skin png exports, both current pose and animation

Hi! if you're exporting PNG single poses, definitely use the latest version of Spine instead! there was a fix for skin constraints not being applied if the skin wasn't selected, so please try again on latest, and if you still encounter problems let us know!

Tried 3.8.79, same results :/
I had noticed when mixing skins it applied only the constraints for the selected skin, though it ignored all the constrains, this only ignores some

Can you send us your steps (which skins you pin in what order, which settings you use for export) and a project to reproduce what you are experiencing to our mail maybe? I'll look into it.

I'm not pinning any for the export I'm attempting
I'll send the file though, thanks!