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  • Spine to Unity Tint Black Problem

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Hello!

I have a Spine-Unity question regarding Tint Black. Does anyone have any idea why it does this in Unity?

I want to get rid of that harsh glow around the edge of every sprite. I got Tint Black ticked on in Unity and also using Spine/Skeleton Tint Black as a shader.

The tinting is happening within Spine and is animated.

I also have feathering happening on the edge of the sprites.

This is my shader settings:

I also can't use Spine/Skeleton Graphic for technical reasons.

Many thanks in advance!

Slot Tint Black colors (vertex colors) will be wrong in spine-unity when the SkeletonAnimation component's Tint Black (!) parameter is not enabled. You can find it in the Inspector in the Advanced section. Is this enabled at your component?

If this parameter is correctly set, are you using Gamma or Linear color space?

Harald wrote

Slot Tint Black colors (vertex colors) will be wrong in spine-unity when the SkeletonAnimation component's Tint Black (!) parameter is not enabled. You can find it in the Inspector in the Advanced section. Is this enabled at your component?

If this parameter is correctly set, are you using Gamma or Linear color space?

Hi Harald!

Tint black is enabled in advanced settings. Also I'm using Gamma. I switched to Linear to see if there is any difference but it's still showing the same effect I'm afraid.

Then I fear I see nothing obviously wrong with your setup. Could you please send us a minimal Unity reproduction project where this problem still occurs? You can send it as a zip file to contact@esotericsoftware.com. Then we can have a look at what's going wrong here.