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  • BoundingBox在Unity里的缩放问题

如图所示...
我在 root 根骨骼 缩小至 0.3 后 给每张图片添加了 BoundingBox,但在拖入Unity里后...BoundingBox的尺寸却自动恢复到
原始图片1:1的大小了...导致动画无法正常使用...这是什么原因造成的呢?

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您如何在Unity中添加BoundingBox? 您是否正在使用BoundingBoxFollower。 如果是,那么请确保还添加一个 BoneFollower组件,如 BoundingBoxFollower 文档部分 中所述。

How did you add the BoundingBox in Unity? Are you using a BoundingBoxFollower. If yes, then please be sure to add a BoneFollower component as well, as described in the BoundingBoxFollower documentation section.

Harald wrote

您如何在Unity中添加BoundingBox? 您是否正在使用BoundingBoxFollower。 如果是,那么请确保还添加一个 BoneFollower组件,如 BoundingBoxFollower 文档部分 中所述。

How did you add the BoundingBox in Unity? Are you using a BoundingBoxFollower. If yes, then please be sure to add a BoneFollower component as well, as described in the BoundingBoxFollower documentation section.

感谢您发布图片。 这确实看起来是错误的,并且我认为您的设置中没有任何明显错误。 这可能是运行时中的错误。
Thank you for posting the image. This indeed looks wrong and I see nothing obviously wrong in your setup. It could be a bug in the runtime.

您能否将显示此问题的最小Unity项目发送给我们,例如 仅具有使用过的骨架资产的场景。 您可以将其作为zip文件发送到 contact@esotericsoftware.com 。 然后,我们可以看看出了什么问题。
Could you please send us a minimal Unity project that shows this problem, e.g. only this scene with the used skeleton assets. You can send it as a zip file to contact@esotericsoftware.com. Then we can have a look what's going wrong.