• Runtimes
  • Playback speed too fast

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I'm using Unity and Spine and my animations play too fast.

My timescale in the Skeleton Animation component is 1.0 and when I query trackEntry.TimeScale, it says 1.0, but I can clearly see it plays at 2x speed.

Is there any default speed or something that I have set by mistake?

I can set the Skeleton Animation component to 0.5, but I'd rather not if there's something else I've missed.

Thanks! 🙂

11일 후

Yeah that was it! The gunman example project used 0.5 and 2 as timescale. Weird, but thanks a lot 🙂