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Playback speed too fast
I'm using Unity and Spine and my animations play too fast.
My timescale in the Skeleton Animation component is 1.0 and when I query trackEntry.TimeScale, it says 1.0, but I can clearly see it plays at 2x speed.
Is there any default speed or something that I have set by mistake?
I can set the Skeleton Animation component to 0.5, but I'd rather not if there's something else I've missed.
Thanks!
Is your Unity Time.timeScale perhaps set to anything other than 1.0?
11일 후
Yeah that was it! The gunman example project used 0.5 and 2 as timescale. Weird, but thanks a lot