Hey guys,
I have spent hours now trying to understand how to change the currently playing animation of a spine animation during runtime in Unity.
I have looked at the runtime documentation, but cannot figure it out because they create everything from ground zero in Java. In unity I already have my skeleton and animation all set up to run when the game starts. Can someone PLEAAASE share some basic code of how they access the spine skeleton object that is attached to an object and how you would change the animation?
I am using the 2dtoolkit if that changes anything. Currently at a GameJam trying to figure this out, so any input is appreciated.