• Editor
  • [feature request] physucs and jiggle bones

sometimes you have a lot of dangling parts on your character like set of grenades or a chain of bullets on the solder

it becomes tedious to go in and always move them based on physics so juggle bones would help a lot

sometimes you just want to drop some objects and bounce them off another objects physics bone would really help with that too

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Hello, you can manipulate your bones to be influenced by the game physics at runtime. Inside the editor you can set a constraint to manipulate several bones at the same time: Transform Constraints - Spine User Guide