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  • [Bug] Spine-tk2d runtime multiatlas bug

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This is a known bug. The bug is not on Spine's side.
Unity has this bug in 4.2 and fixed it in 4.2.1.

Unity 4.2.1 Release Notes wrote

Graphics: Fixed incorrect rendering order on meshes with multiple materials, introduced in Unity 4.2.

Download Unity 4.2.1 and you should be fine: http://unity3d.com/unity/download/

Oh! I checked it.
Pharan, Thank you very much! 🙂
Have a good day!

23일 후

Apparently it isn't fixed in Unity 4.2.1. 🙁 Below is the same exact scene using the exact same code. Notice the chin is drawn on top of the head, which is incorrect. Good job, Unity! :clap: Unity submeshes have been broken since July. :giggle: :puke:

Unity 4.1.5:

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Unity 4.2.1f:

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lol.
But SpineBoy was working fine for some reason, right?

Geez, I sure hope this gets fixed. I haven't actually used multiple atlases yet but we fully expect to, eventually.