So in one of our games there are hundreds of Spine game objects, and most of them do not need constant animation updates. So I would like to disable them (by using Freeze of SkeletonGraphic or disabling SkeletonAnimation) and only enable when needed.
Logic would be following:
- Run SkeletonGraphic/SkeletonAnimation Update/LateUpdate least once
- Freeze/Disable
- When animation update is needed then Unfreeze/Enable + run animation + wait one frame after animation has completed and Freeze/Disable again
Are there any side effects I should be aware?