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  • How to do Atlas Region Attacher in the Spine program ?

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I'm an artist so I don't know really know anything about implementation or coding. I just wanna ask how do I set up equipment slots in the Spine program so when I export it to Unity , the devs can use it to call/change equipments for the character ?

There's project files for AtlasRegionAttacher ( the FootSoldier one ) for Unity , but there's no FootSoldier example project file for Spine

Please consider the Goblins example Spine project and example scene (Spine Examples/Other Examples/Goblins in the Spine-Unity package) as a more up-to-date reference on skins, slots and attachments.

There is also a tutorial video:
Spine Tutorial - Skin Workflow - YouTube

Harald wrote

Please consider the Goblins example Spine project and example scene (Spine Examples/Other Examples/Goblins in the Spine-Unity package) as a more up-to-date reference on skins, slots and attachments.

There is also a tutorial video:
Spine Tutorial - Skin Workflow - YouTube

Thank you for the answer . But I cannot find the appropriate script in the examples in Unity . I'm trying to do a character exactly like the zombie in PvZ . One basic version and an upgraded version with an object on top, with an animation of it falling off

For example , in the goblin example files , I would like goblin to have attach/detachable shield and spear that can be turned on and off , an I missing a script in the example file that does this ?

The script is also called Goblins, Spine Examples\Scripts\Goblins.cs.
You can click the script in the Inspector window, at the top of the component, to jump to it in the Project panel.