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How to do Atlas Region Attacher in the Spine program ?
I'm an artist so I don't know really know anything about implementation or coding. I just wanna ask how do I set up equipment slots in the Spine program so when I export it to Unity , the devs can use it to call/change equipments for the character ?
There's project files for AtlasRegionAttacher ( the FootSoldier one ) for Unity , but there's no FootSoldier example project file for Spine
Please consider the Goblins
example Spine project and example scene (Spine Examples/Other Examples/Goblins
in the Spine-Unity package) as a more up-to-date reference on skins, slots and attachments.
There is also a tutorial video:
Spine Tutorial - Skin Workflow - YouTube
Harald wrotePlease consider the
Goblins
example Spine project and example scene (Spine Examples/Other Examples/Goblins
in the Spine-Unity package) as a more up-to-date reference on skins, slots and attachments.There is also a tutorial video:
Spine Tutorial - Skin Workflow - YouTube
Thank you for the answer . But I cannot find the appropriate script in the examples in Unity . I'm trying to do a character exactly like the zombie in PvZ . One basic version and an upgraded version with an object on top, with an animation of it falling off
For example , in the goblin example files , I would like goblin to have attach/detachable shield and spear that can be turned on and off , an I missing a script in the example file that does this ?
The script is also called Goblins
, Spine Examples\Scripts\Goblins.cs
.
You can click the script in the Inspector window, at the top of the component, to jump to it in the Project panel.