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What's the right way to scale down a spine object (mecanim)?
Hello! I've exported from spine into Unity, but when I drag the _SkeletalData into my scene, it's huge:
I saw that when I export, I can scale the object down there, but I don't want to do that, because I may repurpose the object to zoom in on this character's face as an icon, and I wouldn't want it to look pixelated.
Should I simply change the scale values of this game object until it's the right size, or would that be a mistake?
I'm using mecanim but I don't know if that matters.
It is recommended to set the Scale
parameter at the _SkeletonData
asset:
This value can be seen as 1 / Pixels per Unit
if you are used to setting this value at textures with import mode Sprite
.
But that's an asset and I only have one of those. Doesn't that mean I couldn't repurpose the same skeleton to zoom in on her face?
Sorry, I misread your question above.
If you are using SkeletonAnimation
and not SkeletonGraphic
, the answer is to setup the _SkeletonData
asset's Scale
value for one of the two scenarios, and then simply change the GameObject's scale at the other.