• Unity
  • Wrong Skeleton Scale (Unity Pixel per Unit 128)

Hi,

So i have my unity scale at 1unity unit = 128pixel for every textures (help for tilemaps).

When i'm importing my spine, the SkeletonData Scala is at 0.01, at this value, the scale is around 25% bigger than expected, i though that was intended for a 100 Pixels = 1unity Unit but, if i set the skeleton data at 0.0128 its even bigger, the correct scale for my Unity unit, is to have a scale close to 0.008 in the Spine skeleton data, is this normal ?

Having a bigger unit Unit per pixel require having a smaller Skeletondata scale ?

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You have to enter your SkeletonData Scale values as 1/PixelPerUnit.

If you divide 1/128 you get 0,0078125, which is your approximated 0.008, so nothing unexpected there.

Ho i see, thanks, solved^^.