• Unity
  • Trail Renderer in a Skeleton Attachment

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Hey! Sorry to bother you!

I've been searching threads about this but could not find anyone having the same trouble.
My question: How to add Trail Renderer Component to a specific skeleton attachment/slot in Unity? (basically a trail for a sword slash anim)

I tried using Skeleton Utility and adding it to the corresponding bone, but I'm pretty sure I'm missing the attachment anyway, because it trails the entire skeleton.
I'm lost 😢

Thanks for your attention! 🙂

No need to apologize!

If it needs to follow just a single bone, the best way is to create a separate GameObject and add a BoneFollower component to it. There you can set the desired bone to be followed.

Awesome! Not only solves my problem, also provides more organization in my Hierarchy!

THANKS @Harald!