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Trail Renderer in a Skeleton Attachment
Hey! Sorry to bother you!
I've been searching threads about this but could not find anyone having the same trouble.
My question: How to add Trail Renderer Component to a specific skeleton attachment/slot in Unity? (basically a trail for a sword slash anim)
I tried using Skeleton Utility and adding it to the corresponding bone, but I'm pretty sure I'm missing the attachment anyway, because it trails the entire skeleton.
I'm lost
Thanks for your attention!
No need to apologize!
If it needs to follow just a single bone, the best way is to create a separate GameObject and add a BoneFollower
component to it. There you can set the desired bone to be followed.