• Runtimes
  • [Love2D] Strange deformation of raptor head example

Hi!
I spotted strange deformation of raptor head example:

Xubuntu 18.04 64 bit
Spine runtimes 3.7
Love2D 11.2 (latest nightly build, but probably the same issue with v.11.2 release or earlier).

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This looks like a swirl vertex effect is being applied. Which example is this?

It's raptor-pro example.

Edit: You're right, Nate. I just found that code:

if (jsonFile == "raptor-pro") then
   swirl.centerY = -200
   skeleton.vertexEffect = swirl
   

---

 skeleton.vertexEffect = spine.JitterEffect.new(10, 10)
end

It is indeed the swirl effect being applied. Should we remove this from the example?

The effect itself is very interesting. If it can't be tweaked so the raptor's head movement become consistent with the whole animation then IMHO it's better to leave it as is to demonstrate effect.