Whenever I want to add a spine object to an actor I have to create a skeleton render component and a spine skeleton animation component, so far so good.
But if I want to add another spine object to the same actor, I don't see how I can set the components so I have two independent spine objects, the renderer seems to pick one of the animation components and ignore the other one.
I tried to create an actor component but these don't have a viewport to add spine renderer and animation components. I tried to use a widget and add a spine widget, but I didn't see how I could play animations (and it doesn't seem to render when I set the skeleton and atlas the way a spine object does in an actor).