Hi, I searched for an answer to this question, but so far didn't find it here on the forum, so I'm hoping I'm not asking a double question here.
I have Spine Essential at the moment and need to create an interactive with inverse kinematics in Javascript, using pixijs. I thought this was already supported by the essential version and I could create IK's in the editor. Just to find out it's not exporting and telling me Spine Essential is unable to export skeletons containing an IK constraint.
I have everything set up in js/pixijs, but so just found out that Inverse Kinematics are supported in the editor, but can't export with the Essential version. At the moment for me unfortunately the Professional version is pretty expensive for my financial state at the moment, but I might buy it anyway if that has Inverse Kinematics support for exporting to be used by the pixi runtime. But I must be absolutely sure that is supported and works the way I expect it to.
What I need is to be able to move spine skeleton-parts dynamically at realtime with inverse kinematics by a mouse or touch with the spine runtime (using pixijs's runtime). So when, for example, a user is moving a hand with a mouse, the arm moves with it and so on (in the javascript interactive).
Do I really need to buy the Pro version to do this? And if I do, is this really working at realtime as I describe it here? And is there perhaps a document describing how to accomplish this IK-behaviour (generally) using a runtime?
Thanks a lot in advance!