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  • ue4.20 spine cpp 3.7 beta (ue4 always crashes)

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When I change altas in Ue4 Editor, or do something, ue4 always crashes.and when it crashes, it always tells me that the spineplugingeditor cannot be loaded, so I always recompile as soon as I crash.why..........

Could you give me step by step instructions on how to reproduce the crash? I can not reproduce this in our example UE4 project.

It has regularly happened to me with different versions of Unreal and Spine plugin when I try to overwrite a spine object from the Unreal editor, what I do is simply to delete both the atlas and json before updating them.

scardario wrote

It has regularly happened to me with different versions of Unreal and Spine plugin when I try to overwrite a spine object from the Unreal editor, what I do is simply to delete both the atlas and json before updating them.

thanks,I've tried it. It's the best way at the moment!!


badlogic wrote

Could you give me step by step instructions on how to reproduce the crash? I can not reproduce this in our example UE4 project.

The problem was solved temporarily.thanks

한 달 후

Hi.

Wanted to report that I upgraded to the latest 3.7 runtime yesterday (was working with 3.7-beta-cpp before that) on unreal 4.20 and it seems I don't have the crash problem anymore. I tried once and it worked, it's the first time I can update the spine assets without deleting them before and without crashing the Unreal Editor.

Thank you