More here:
https://www.behance.net/gallery/72275649/Willbreaker-Art-Animations
Only 3 tools used in these animations: Zoom, Move, Rotate.
Due features of engine, it was impossible to use other tools. No mesh editing, no inverse kinematics, no paths, no particles.
Willbreaker. Personage animations
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This is great, thanks for sharing! This is a great example of what is possible with Spine Essential. Being limited to not use the more advanced features, you can more easily focus on animating, so it's not necessarily a bad thing. I think it is unfortunate that many Spine users get carried away with the advanced features and their animations ultimately suffer. Animating itself is hard and needs to be mastered first.
Very nice! Without these features, I assume you're making this game on Corona?
Thanks for the feedback. No, this is not a Corona, the engine is used by its own, under the web.
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Wow. This is great an very inspiring to see it´s made with 'simpler' Transformation tools.
Good work Scia!
Great animations. Even though you used limited tools, it is efficiently animated.