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Good morning/afternoon/evening!

I recently supported this project via KickStarter and am extraordinarily excited to see this software come to life. As a long time artist and Game Maker: Studio user, I was hoping to see if Esoteric Software had plans to bring Spine to GM:S with a runtime.

I know that this is a somewhat of a leap to request this, but you couldn't get a better target. Game Maker: Studio is the perfect platform to utilize Spine due to it's streamlined development and need for segmented/bone animations. Currently GM:S relies on rasterized animations - this limits animation quantities, reduces frame counts, and limits asset diversity.

Additionally, the target market of GM:S users is growing at a rapid pace with the application capable of developing to nearly every platform (Windows, Mac, iTunes, Android, HTML5, Windows 8)

Thank you for your time,
Riley Gombart

rileygombart wrote

Good morning/afternoon/evening!

I recently supported this project via KickStarter and am extraordinarily excited to see this software come to life. As a long time artist and Game Maker: Studio user, I was hoping to see if Esoteric Software had plans to bring Spine to GM:S with a runtime.

I know that this is a somewhat of a leap to request this, but you couldn't get a better target. Game Maker: Studio is the perfect platform to utilize Spine due to it's streamlined development and need for segmented/bone animations. Currently GM:S relies on rasterized animations - this limits animation quantities, reduces frame counts, and limits asset diversity.

Additionally, the target market of GM:S users is growing at a rapid pace with the application capable of developing to nearly every platform (Windows, Mac, iTunes, Android, HTML5, Windows 8)

Thank you for your time,
Riley Gombart

I would assume this can't be that difficult to do. The other runtime libraries are already available, so you could try to port it to Game Maker. Nate is going to be swamped with stuff do for a while.

Hi Warmwaffles,

I was not aware that was within our rights to construct. Perhaps I'm mistaken, but would that be within the guidelines of my license?

Thanks,
Riley

rileygombart wrote

Hi Warmwaffles,

I was not aware that was within our rights to construct. Perhaps I'm mistaken, but would that be within the guidelines of my license?

Thanks,
Riley

The runtimes are open sourced on github. I'm sure if you made a runtime library and submitted a pull request, it would be reviewed and possibly merged if it's worthy.

They're also BSD licensed, no? That means you can basically do whatever you want with them.

Well that's good news! I'll definitely see what I can do!

rileygombart wrote

Well that's good news! I'll definitely see what I can do!

If I used GameMaker, I would try to help out, but unfortunately I'm all LibGDX here