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Spine User Guide now in Chinese

March 28th, 2016

We'd like to send a big thank you to all our Chinese Spine users out there. To show our gratitude for your support, we now have the entire Spine User Guide available in Chinese!

You can view it here: Spine 用户指南

Soon we plan to also have Japanese and Korean.

Discuss this post on the Spine forum.

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Blog Archive

  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean
  • Spine User Guide now in Chinese
  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
  • Slot Color view
  • Outline view
  • Performance metrics
  • Upcoming views, sneak peek
  • Finally an update!
  • Spine 2.0, customizable UI
  • Automatic skinning weights
  • Auto Key for Spine Essential
  • IK revamped and documented
  • IK pinning is now available
  • Skinning is ready!
  • Skinning update
  • Free-Form Deformation now available
  • Meshes!
  • 1.6.39 released, new stuff
  • Licensing and… Kickstarter!

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