Spine 런타임 설명서
아래에서 Spine 런타임을 사용하는 데 필요한 포괄적인 설명서를 찾을 수 있습니다. 도움을 받을 수 있는 기타 리소스에 Spine FAQ 및 Spine 포럼이 있습니다.
To get the latest source code, explore Spine Runtimes example projects, or file bugs, visit our Spine Runtimes GitHub repository.
- Spine 런타임 가이드
Spine 런타임을 사용하여 응용 프로그램에서 스켈레톤의 로드, 렌더링 및 조작하는 법을 배워보십시오. - Spine Runtime terminology
Terminology used throughout the Spine Runtimes. - Using the spine-unity runtime
How to use Spine with Unity. - Using the spine-c runtime
How to use Spine via the generic C runtime and integrate it into your engine. - Using the spine-cpp runtime
How to use Spine via the generic C++ runtime and integrate it into your engine. - Using the spine-godot runtime
How to use Spine with Godot. - Using the spine-flutter runtime
How to use Spine with Flutter. - Using the spine-ue runtime
How to use Spine with Unreal Engine. - Using the spine-phaser runtime
How to use Spine with Phaser. - Using the spine-sdl runtime
How to use Spine with SDL. - Using the Spine Web Player
How to easily embed Spine animations in your website. - Spine Runtimes list
A list of all official Spine Runtimes as well as 3rd party runtimes.
- JSON format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Binary format
Runtimes load this data to display animations. Spine imports this format, allowing interoperability with other tools. - Atlas format
Runtimes load this data to display images efficiently.
- Skeleton Viewer
A tool to load and display exported skeleton data. - Super Spineboy
An example platformer game showing how Spine can be used. All code and assets are included.