why don't you make it possible to trace mesh for all sprites at once?
If you have a lot of sprites, it is rather tedious to do tracing for each.
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Generally you want to evaluate the settings for each mesh to use the fewest vertices possible, but we'll consider a way to apply it to multiple meshes.
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Have to +1 this. Trace is very handy for outlining hand animated effects so they fit optimally in the spritesheet. A 'mass trace' even at the expense of extra vertices per piece would be handy as well.
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