First of all, bear with me, I'm not very familiar with this program.
I'm trying to do something unconventional: Pixel art, but turned and twisted and turned using mesh warps and simple transformations. But, I don't know how to prevent the billinear pixel filter to occur on my spritesheet. I'm fine with it occurring later, but I want the pixels to be sharp.
이 게시글에 첨부된 파일을 보기위한 권한을 요청할 수 없습니다.
  • 전체글: 1


Welcome to Spine!

In Spine, click the logo in upper left, then Settings, then Graphics:
Settings - Spine User Guide: Graphics
You want to uncheck Viewport linear filtering.

If you are doing a retro pixel style game where you render to a buffer, then write that buffer to the screen, you can check Viewport pixel grid to simulate the same in Spine. With this style, a pixel art game can be scaled up without the pixels in the original are from being rotated. You can enable and see how Spine behaves to see what I mean. For example, turn it on, zoom in, and then rotate an image and observe how the pixels are rendered versus with Viewport pixel grid off.
사용자 아바타

  • 전체글: 9957

다시 돌아감: Editor