Read the blog post here:
Blog: Outline shaders for spine-unity

Erika
2 years ago
foriero
2 years ago
derek99
2 years ago
Harald
The outline width is constant in texel size (in texture space), so if you the wing and hat parts are scaled twice as large (half the texel-density on screen), then the ouline will show the same "twice as large" scaling effect.But the thickness of outline is varied in Unity.
2 years ago
derek99
Thanks for reply!Harald 작성:I have created an issue ticket here to support constant outline width in screen-space:
https://github.com/EsotericSoftware/spine-runtimes/issues/1615
2 years ago
Arnissan
2 years ago
Risu_chuu
2 years ago
Cranktrain
I also have the same question!Arnissan 작성:Is this URP compatible?
2 years ago
mulot
2 years ago
brillmindz4
2 years ago
inshong
it has issue with URP look like thisArnissan 작성:Is this URP compatible?
2 years ago
rxmarcus
2 years ago
Erika
2 years ago
rxmarcus
2 years ago
Nevitiv
1 year ago
Harald
1 year ago
BarbaraTGE
1 year ago
Harald
Just to be sure: Is changing theBarbaraTGE 작성:We also stumbled upon the issue that different spine characters get different outline sizes in our project and we are too far along to change the attachment images for all the characters.
Outline width
Material property per Material not an option for you?ddx/ddy
functions:ddx(uvCoords)
and ddy(uvCoords)
values (which provides how much each fragment changes in UV space) and multiplying this value with the outlineWidth
parameter. 1 year ago
BarbaraTGE
Not really as the differences in png size we have are too big, when we scale up the outline width as much as we would need to, we get other problems.Just to be sure: Is changing theOutline width
Material property per Material not an option for you?
1 year ago
Harald
1 year ago
beejam
1 year ago
Harald
1 year ago
EladFlaish
4 months ago
Harald
4 months ago
EladFlaish
4 months ago