Thanks so much for all the resources Erikari!
Right now I have a really small concept, that hasn't been flushed out, and I'm just messing around with the artstyle more than programming, which is opposite to how I normally end up working on projects. Normally I have most of the idea fleshed out in my mind, and cause I'm a stronger programmer, I end up working on gameplay way more than art.
But I always have SO much fun playing around with art, probably cause it's not really what I do for a living, so there's more learning and more opportunity for fulfillment compared to programming things that I probably have programmed in the past. So learning more of the art side of game dev has been some of the most fun I've had in a long time.
I'm hoping to add some of the pieces of game mechanics that I do have figured out in this weekend, and if I get it to a point where it's not just a bunch of skeletons and png's in a Unity scene, then I'll definitely share it with you! But you have to excuse the poor art, as I'm sure there's SOO much wrong with it 😛 🙁
This is my first attempt at trying to make an isometric game (well second if I'm being honest) and because I've never really been able to create my own assets in the past, I always defaulted to side scrolling or top down as it was easier to find assets that I could "steal" from google as developer art. But I'm hoping that challenging myself into isometric for this game idea, I can not only learn more about programming an isometric game, but also about the art pipeline.
Anyways! Thanks again for the information! As much information and resources as there are out there for Spine, I find it hard to find ones that really teach me things that I need to learn about. There's a lot of speed rigging, or speed animating, or animating for a specific pipeline... but the windmill video taught me sooo many things, a lot of them so small and simple, you wouldn't even believe!
Cheers!