Hi, I am trying to animate the interactions between multiple skeletons such as hugging, wrestling, shaking hands. etc. With the Import function, the animation part seemed doable, but there is no way I can play two animations of two skeletons at the same time or with predetermined intervals, and they just loop independently, which kind of breaks the purpose of previewing. Furthermore, the animation clips are dependent on the individual skeletons, which made the direct animation of two skeletons and changing the Draw Order of body parts impossible.
Therefore I hope you can add a Timeline to the Preview View. The most urgent function I need for that is just to play specific animations of specific skeletons at specific points on the timeline. But further functions would be nice, such as timeline event or exporting timeline files to corresponding game engines feature such as Unity timeline so that we can even construct cutscenes within Spine. In regard to the Draw Order, it is not that urgent, but it would be a nice addition, or maybe you can implement it in a way similar to the skeleton render separator of Unity Runtime, i.e, by assigning a layer number rather than simply stacking on each other.
Thanks in advance.
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Hello, we already planned to add a timeline to the preview view. I've added your +1 there!
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Good to hear that......but it was proposed 3 years ago already? I guess I cannot expect it from an update in the near futureErika 작성:Hello, we already planned to add a timeline to the preview view. I've added your +1 there!
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